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Students wishing to earn this program in order to learn how to create 3D geometric objects, perspectives, basic image manipulation and rendering.
code:ADK.3DMAX
Upon successful completion of this course, students will be able to: - Find their way around the 3D Studio Max workspace environment - Create 3D geometric objects from different perspectives - Manipulate objects they create by scaling, rotating, and copying them - Reshape their objects by applying modifiers - Create other powerful building-block objects, such as lines and 2D shapes - Know how lights and cameras and enhance their scenes - Animate the objects they create and render them to still or animated images
Lesson 1: THE MAX INTERFACE LAYOUT. VIEWPORT CONFIGURATIONS. CONTROLLING THE VIEW IN MAX. ACCESSING COMMANDS. CUSTOMIZATION. CONFIGUARING MAP PATHS. Lesson 2: A QUICK OVERVIEW. PRODUCING YOUR FIRST ANIMATION IN «MAX». CREATING THE STAGE FOR THE SCENE – LOFTED. OBJECTS AND 3D TEXT FOR THE SCENE – A LIGHT AND CAMERA. ASSIGNING MATERIALS AND RENDERING THE MODEL. Lesson 3: ANIMATING THE SCENE. ADDING A SPECIAL EFFECTS. OBJECT NAMING AND COLOR CONVENTIONS. STANDARD PRIMITIVES. COMPOUNDS OBJECTS. CREATING SHAPES AND THE LOFT OBJECTS. CONFIGUARING AND USING SNAPS. USING KEYBOARD ENTRY. USING HELPER OBJECTS. GEOMETRY MODIFICATION AND FUNDAMENTALS. SELECTION CONTROL. USING SELECTION COMMANDS. Lesson 4: USING NAMED AND LOCKING SELECTION SETS. CONFIGUARING AND USING SNAPS. USING KEYBORD ENTRY. USING GROUPS. USING HELPER OBJECTS. TRANSFORMS VERSUS MODIFIERS. ACCESSING TRANSFORMS. CONTROLLING TRANSFORM CENTER POINTS. TRANSFORM AXIS RESTRICTION. USING SELECTION TRANSFORMS. MODIFIERS THE STACK. Lesson 5: EDITING 2D SHAPES AND LOFT OBJECTS. EXTRUDE – LATHE – EDITING LOFTED OBJECTS – DEFORMATION CURVES. MODIFYING OBJECTS AT DIFFERENT LEVELS. EDIT MESH – VERTEX – FACES – EDGES. ATTACH OBJECT – PATCH – OBJECT – SPLINE – SEGMENTS – BOOLEAN OBJECTS. COMPOSITION AND RENDERING FUNDAMENTALS. COMPOSITION BASICS: LIGHT AND CAMERAS VIEWING A SCENE. Lesson 6: WORKING WITH CAMERA IN MAX. ILLUMINATTNG A SCENE IN MAX. LIGHTING IN THE INTERACTIVE. RENDERED. LIGHTS – AMBIENT – OMNI – DIRECTIONAL. TARGET SPOT – FREE SPOT. BASIC MATERIALS. STANDARD MATERIALS. THE MATERIAL EDITOR INTERFACE. THE MATERIAL MAP BROWSER. EXTENDED PARAMETERS, MAPPED MATERIALS. Lesson 7: CREATING A MAPPED MATERIALS. THE BITMAP MATERIALS ROLLOUTS. THE COORDINATES ROLLOUTS – THE NOISE ROLLOUT – THE OUTPUT ROLLOUT – THE TIME ROLLOUT. MAP TYPES, UVW MAPPING COORDINATES. ADVANCE MATERIALS. MATERIALS MAPS OTHER THAN BITMAPS. MASK – CHECKER – MIX – MARBLE – NOISE FLAT MIRROR – GRADIENT – COMPOSITE. USING MATERIALS TEMPLATES. RENDERING SCENE – OBJECTS – PARAMETERS – COMMON PARAMETERS. MAX DEFAULT SCAN LINE A – BUFFER. MULTI-THREADED RENDERING. OUTPUT OPTIONS. REVIEW EXERCISE: CREATING AND RENDERING SCENE. APPLYING MATERIALS AND RENDERING THE TABLE SCENE. ENVIRONMENTAL EFFECTS.] VOLUMETRIC LIGHTS AND FOG. FINAL PROJECT